• Fredrik Höglund


    Fredrik Höglund
    Last logged in Oct. 20, 2015
    Joined Feb. 23, 2011
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Posted Last Updated
Use a single texture atlas for the decoration
September 17th, 2013, 3:16 p.m.
Add an SSE2 vertex upload path
May 9th, 2013, 3:47 p.m.
Add missing support for OpenGL robustness in the EGL backends
June 28th, 2013, 4:26 p.m.
Add support for detecting and handling graphics resets
May 19th, 2013, 5:14 p.m.
Add support for EGL_EXT_platform_base
July 22nd, 2014, 3:36 p.m.
Add support for explicit command stream synchronization
September 4th, 2014, 1:08 a.m.
Add support for generating shaders at runtime
September 22nd, 2014, 12:33 a.m.
Add support for GLX_EXT_buffer_age and EGL_EXT_buffer_age
November 27th, 2013, 7:30 p.m.
Add support for GLX_INTEL_swap_event
August 8th, 2014, 2:30 p.m.
Add support for GL_ARB_buffer_storage
September 23rd, 2014, 1:52 p.m.
Add support for GL_ARB_robustness
May 19th, 2013, 3:56 p.m.
Add support for KHR_debug
November 19th, 2014, 6:24 p.m.
Do some cleanup in SceneOpenGL::Texture
September 16th, 2013, 5:06 p.m.
Drop the xcb-icccm dependency
June 28th, 2013, 3:54 p.m.
More GLVertexBuffer work and preparations to use the new API
May 8th, 2013, 11:08 p.m.
Optimize makeGrid() and makeRegularGrid()
September 11th, 2013, 1:38 p.m.
Optimize the vertex buffer code
March 24th, 2013, 3:20 p.m.
Refactor the fbconfig code
July 25th, 2014, 2:12 p.m.
Remove GLTexturePrivate::convertToGLFormat()
November 23rd, 2014, 7:27 p.m.
Remove some dead code
August 4th, 2014, 5:18 p.m.
Remove the decoration opacity property
August 4th, 2014, 8:41 p.m.
Replace the GL dispatch code with libepoxy
April 1st, 2014, 10:44 p.m.
Some more refactoring in GLVertexBuffer
May 8th, 2013, 9:51 p.m.
Store shadows in GL_R8 textures when possible
December 15th, 2014, 1:07 p.m.
Store the decoration images in two texture atlases
June 2nd, 2013, 10:48 p.m.
Track uniform values in GLShader
September 17th, 2013, 5:29 p.m.
Use glBufferSubData() with the NVIDIA driver
July 2nd, 2013, 12:35 a.m.
Use swap events to drive repaints
December 18th, 2014, 5:59 p.m.
Use the new GLVertexBuffer API
May 9th, 2013, 3:19 p.m.
[RFC] Replace the GL dispatch code with libepoxy
February 26th, 2014, 4:16 a.m.