Use of QScopedPointer for avoiding crashy dialogs.

Review Request #126383 - Created Dec. 16, 2015 and submitted

Information
Frederik Schwarzer
libkdegames
Reviewers
Kdegames

I recently found out about QScopedPointer and thought it might be a good thing to use instead of QPointer in many cases.
So I tested it with two crashy dialogs in libkdegames.
Please comment in case I forgot to think about something.

Used the KNS3 dialog in Kigo.

Frederik Schwarzer
Christian Ehrlicher
Frederik Schwarzer
Frederik Schwarzer
Christian Ehrlicher
Frederik Schwarzer
Review request changed

Status: Closed (submitted)

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