CoverSwitch + FlipSwitch: fix matrix manipulation for multiscreen case

Review Request #122355 - Created Feb. 1, 2015 and submitted - Latest diff uploaded

Information
Thomas L├╝bking
kwin
master
343509
Reviewers
kwin
graesslin

Moves calculation of projection and modelview matrix (aligned to new scene_opengl code) to effect start, caches the matrices in private members and sets them on WindowPaintData

yupp. reflection seems to be broken regardless of this (in singlescreen as well)

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