CoverSwitch + FlipSwitch: fix matrix manipulation for multiscreen case

Review Request #122355 - Created Feb. 1, 2015 and submitted

Information
Thomas Lübking
kwin
master
343509
Reviewers
kwin
graesslin

Moves calculation of projection and modelview matrix (aligned to new scene_opengl code) to effect start, caches the matrices in private members and sets them on WindowPaintData

yupp. reflection seems to be broken regardless of this (in singlescreen as well)

Martin Flöser
Thomas Lübking
Review request changed

Status: Closed (submitted)

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