Use swap events to drive repaints
Review Request #121590 - Created Dec. 18, 2014 and updated - Latest diff uploaded
Don't start the composite timer at the end of performPaint() when a
buffer swap is pending and vsync is enabled. Instead set
m_composeAtSwapCompletion to true so performPaint() gets called again
as soon as the swap completes.
This makes the repaint cycle look like this:scene->paint() SwapBuffers() Process events · · Swap completes Fetch and reset damage (if applicable) scene->paint() SwapBuffers() Process events · · Swap completes ...
This results in a noticeable improvement in animation smoothness with
drivers that support GLX_INTEL_swap_event, since we're now able to
consistently render at the monitor refresh rate.